Allow the use of lighted sight pins in restricted weapons hunts as follows: Alaska Hunting Regulations, page 20. I get a bugsplat error every time I try to launch the game. Unlawful methods of taking big game exceptions. Additionally, I think we could have a return of the 2D scope from Killing Floor 1, as I'm not a fan of having zero mouse sensitivity nor am i a fan of trying to hipfire with the Crossbow I would use them if TWI didn't break KF2. If it is indeed intended to be part of the weapon's base stats, I'll definitely be terrified to see its killing power in the hands of the Sharpshooter. Początkowo opublikowane przez Aya Shameimaru:Think these weapons are ready to be released alongside the Sharpshooter perk, or would you say that they're a tad overpowered for what they are?Īs for the crossbow, I think the damage can stay, though I am genuinely curious if they're saving the stunning power of both weapons for a perk skill (Bodyshotting a gorefast with the LAR will stun it). Additionally, I think we could have a return of the 2D scope from Killing Floor 1, as I'm not a fan of having zero mouse sensitivity nor am i a fan of trying to hipfire with the Crossbow Pickup area of the projectile is a cylinder with radius of 2 meters and height of 1 meter. Projectile has a life span of 180 seconds. Projectile speed (ZED Time only) is 150 m/s. Upg3 (1500): Base damage x1.6, Base weight + 3. Upg2 (700): Base damage x1.4, Base weight + 2. The Crossbow (also called the XBow or Compound Crossbow) is a Sharpshooter weapon in Killing Floor. If it is indeed intended to be part of the weapon's base stats, I'll definitely be terrified to see its killing power in the hands of the Sharpshooter. Upg1 (600): Base damage x1.2, Base weight + 1. Price Total Ammo For the version in Killing Floor 2, click here. Just something to consider to make this awesome weapon even more awesome. Perhaps have arrows stick out of zeds as well instead of just dropping to the ground. Personally, i think its current ammo count and penetration score should stay, though i think later down the line, its base damage should be closer to that of the M1911, so as to account for perk progression.Īs for the crossbow, I think the damage can stay, though I am genuinely curious if they're saving the stunning power of both weapons for a perk skill (Bodyshotting a gorefast with the LAR will stun it). Have it pin zeds to nearby walls if you dont decap them. Looking at the Lever Action Rifle, i can't help but think that it's pretty much a $200 Desert Eagle. To start off the thread, i think the weapons themselves are at a pretty good spot in the absence of that perk, though I feel that they'll definitely need to nerf both weapons in order to account for the Sharpshooter's perk bonuses. Think these weapons are ready to be released alongside the Sharpshooter perk, or would you say that they're a tad overpowered for what they are? Like a heavy, scoped, marksman pistol with tranquilizer dart alt fire that has separate ammo like m16 m203 and 2 weight to use with m14 + crossbow.
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